Trap
NormalDustflame Blast
Archetype:
Laval
View:
2809
Banish all "Laval" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation.
Dustflame Blast — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 57 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Dustflame Blast converts Laval monsters already in the Graveyard into a flexible wipe of any number of field cards, up to the number banished, so its power scales with how many Laval bodies have been used. The effect carries the score (78 on interaction), and it is a trap rather than a monster, so it earns nothing as material. Its heavy Laval dependency and the lack of combo or guide evidence keep the score in the mid-50s. Deck presence (30 of 30 sampled decks) confirms it is a settled Laval staple, not that it is intrinsically strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Set-trap access is generic, but activation needs Laval monsters in the Graveyard, which the sampled Laval decks supply; no searcher or combo-start data exists (inferred, with deck-level confirmation: 30/30 decks, average 2.4 copies). |
| Combo & Conversion | 45 | Text states a one-card wipe of up to N field cards where N equals Laval monsters banished, but no combo boards are recorded, so conversion is text-only inference (inferred). |
| Resource Economy | 50 | Costs Graveyard monsters rather than hand cards and destroys cards on a roughly one-for-one basis; no refuel or card-advantage data is recorded (inferred from text). |
| Effect & Interaction | 78 | Mass destruction of any number of field cards is strong and flexible when enough Laval monsters are banished, but it is conditional and a trap that can be responded to (verified from text, with inferred timing). |
| Material Utility | 0 | The card is a trap and cannot be used as material or as a level, attribute, or name provider (verified from card type). |
| Resilience & Flexibility | 45 | Dependent on Graveyard Laval count and on being set and surviving the opponent's turn; no multi-turn or redundancy evidence exists (inferred). |
| Deck-Building Efficiency | 55 | Three copies are routine in sampled Laval decks, but the card is dead without Laval Graveyard fuel, so it is a moderate restriction on the deck (observed copy distribution; restriction inferred from text). |
Calculation
Weight profile: Single primary role Removal / Negation; no secondary blend applied. Intrinsic ≈ 58, Deck ≈ 57, Meta = provisional. Modifiers: Laval-only activation dependency (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Mass removal of any number of field cards, scaled by Laval monsters banished
- Activation is a trap, so it can be set and held
- Consistently included in sampled Laval decks (30 of 30, average 2.4 copies)
- Pairs with recorded Laval staples such as Laval Lakeside Lady and Laval Volcano Handmaiden (co-occurrence only)
Weaknesses
- Needs Laval monsters in the Graveyard; without them it destroys nothing
- Limited to Laval-family decks despite the seven archetype labels in the sample
- Trap timing means it can be answered by negations, and the Graveyard cost is a real tempo cost
- No combo, guide, or usage-statistics evidence to confirm board conversion
Counters / choke points
- Negation of the trap's activation (inferred from trap timing rules; not tabled in the evidence)
- Opponent removing or keeping Laval monsters out of the Graveyard (inferred from the cost)
Best use
Removal / board breaker for Laval shells. Decks: Laval. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: banish all Laval monsters from the Graveyard, then destroy any number of field cards up to the number banished; Card type is Trap Card (normal trap), so it cannot be material; Decks: 30 of 30 sampled decks run it, average 2.4 copies, 80% in gameplay type 7
- Observed: Laval archetype appears in 15 of 30 sampled decks (50%); Copy distribution: 16 decks run 2 copies, 13 run 3, 1 runs 1
- Inferred: Activation value depends on Laval monsters in the Graveyard; Destruction is roughly one-for-one, so resource economy is neutral; Dependence on Laval shells limits portability
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings or timing clarifications beyond card text






